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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="contents">
<div class="textblock">Here is a list of all class members with links to the classes they belong to:</div>

<h3><a class="anchor" id="index_f"></a>- f -</h3><ul>
<li>F
: <a class="el" href="class_star.html#a9426516134e8b0aef972c8ea6ca09996a8452c3561a199aee52637cb6667d140f">Star</a>
</li>
<li>faceNormal
: <a class="el" href="struct_l_triangle2.html#ab5b3b9d7b51c3dd8ef9f5a5371412502">LTriangle2</a>
</li>
<li>FACT
: <a class="el" href="struct_w_a_v_e___f_a_c_t.html#af54ede2ccc12073431544acc76cbb6e6">WAVE_FACT</a>
</li>
<li>FACTORY
: <a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa5ced9864968b4f6bd54ae4ac79a4c05e">CombatGroup</a>
, <a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824aa5b9d8f5e53d0fba250327c2fac8203c">Ship</a>
</li>
<li>fade
: <a class="el" href="class_music_track.html#a31b9cd93e18cc022a1f3d28b4e329926">MusicTrack</a>
</li>
<li>FADE_BOTH
: <a class="el" href="class_music_director.html#ad911e16213fee6f7a4bc4b67c53218cfa0af95fe911503425dfc2b206d086663f">MusicDirector</a>
</li>
<li>FADE_IN
: <a class="el" href="class_music_director.html#ad911e16213fee6f7a4bc4b67c53218cfaf6fb8c962e6056af174b095657c16f96">MusicDirector</a>
, <a class="el" href="class_music_track.html#a1fbc880a36f8fda232294b8eab10e65ba6592038f00893bfb7161d75e52217ad6">MusicTrack</a>
</li>
<li>fade_in
: <a class="el" href="class_fade_view.html#a3149b7bf26a4719d5d433e77fb52c43f">FadeView</a>
, <a class="el" href="class_display_element.html#a9a37244da0807e0a8aa38df7370c01eb">DisplayElement</a>
</li>
<li>fade_out
: <a class="el" href="class_display_element.html#ad72d28314de396ce6a8392bea9766cf7">DisplayElement</a>
</li>
<li>FADE_OUT
: <a class="el" href="class_music_director.html#ad911e16213fee6f7a4bc4b67c53218cfa6f5fb8beeb503d947c893620bbfd6ecf">MusicDirector</a>
, <a class="el" href="class_music_track.html#a1fbc880a36f8fda232294b8eab10e65ba9ee79cb802e1288cc7e13e029be1f443">MusicTrack</a>
</li>
<li>fade_out
: <a class="el" href="class_fade_view.html#aedaa33076f758f6d79c9b14b69f8c650">FadeView</a>
</li>
<li>fade_time
: <a class="el" href="class_music_track.html#a7648745cad7491bab9f5050f21653d38">MusicTrack</a>
</li>
<li>FadeBitmap()
: <a class="el" href="class_window.html#a23bdde8d18ae8fcffc4285f98e0fea7e">Window</a>
</li>
<li>Faded()
: <a class="el" href="class_color.html#ac7d3ac752cb42857b04e02f91c955f56">Color</a>
, <a class="el" href="class_color_value.html#a8577e217bbd248dff99d54cc91a98ca9">ColorValue</a>
, <a class="el" href="class_color_index.html#a4690636194e9a9b7c6a18c280c13a1ee">ColorIndex</a>
</li>
<li>FadeIn()
: <a class="el" href="class_fade_view.html#a8c0df41734e359a9021c63297208f2f6">FadeView</a>
, <a class="el" href="class_music_track.html#a71358c727441a6425fae523435a16ab5">MusicTrack</a>
</li>
<li>FadeOut()
: <a class="el" href="class_fade_view.html#a4608f0abba4f7bb9349859187305c286">FadeView</a>
, <a class="el" href="class_music_track.html#a8b9c9589f602885bb340c44356091759">MusicTrack</a>
</li>
<li>FadeState
: <a class="el" href="class_fade_view.html#a6a76241f6df801f95da691ba676ce651">FadeView</a>
</li>
<li>FadeView()
: <a class="el" href="class_fade_view.html#aeaa45ebee58b791f6bb97a077257a2dc">FadeView</a>
</li>
<li>FailAction()
: <a class="el" href="class_combat_action.html#a64a8cd4a014a3430b1f0899ad375b99d">CombatAction</a>
</li>
<li>FAILED
: <a class="el" href="class_combat_action.html#ac396b5d113cd2ece696b8233f58ee880a1d5f5285200790831f072d5a8c0b8aaf">CombatAction</a>
, <a class="el" href="class_instruction.html#a2979a7c6c235b740af5cce7116650344a0c2bdfd1318fb40281279637c7331d28">Instruction</a>
</li>
<li>fAlpha()
: <a class="el" href="class_color.html#a68ded95ba31cb61b7161ffb14a14cda1">Color</a>
</li>
<li>farcast
: <a class="el" href="class_instruction.html#ac1d3b7706dcb3caf4d9d972896f10fd4">Instruction</a>
</li>
<li>Farcast()
: <a class="el" href="class_instruction.html#a6598388f5283b2234a128c44c4aa88e8">Instruction</a>
</li>
<li>farcast_menu
: <a class="el" href="class_map_view.html#a650ffcad534f06aed90396008d4086b1">MapView</a>
</li>
<li>FARCAST_TO
: <a class="el" href="class_radio_message.html#ad12d7f6b9297753a216da6d05eecfd25a71bdde6b4c48cc74aaaf93d7e14a9460">RadioMessage</a>
</li>
<li>farcaster
: <a class="el" href="class_nav_a_i.html#a044e4593e90b80acdc3a37f8b10bf3fc">NavAI</a>
, <a class="el" href="class_ship.html#aedec8022fc4b2902641f8360616cf83c">Ship</a>
, <a class="el" href="class_ship_a_i.html#ad94e1cc9a369fea10182480ce6bf859e">ShipAI</a>
, <a class="el" href="class_ship_design.html#aab410619837eafedbdb840fd5eef70e9">ShipDesign</a>
</li>
<li>FARCASTER
: <a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a50a9fd6ea07163add869ecc7886b4f84">Ship</a>
, <a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a696a3c4a4f8da16d4d2b6ffdd32f04a7">System</a>
</li>
<li>Farcaster()
: <a class="el" href="class_farcaster.html#a19cffc7e37e31b0e3ce2d99ec2dede32">Farcaster</a>
</li>
<li>Farther()
: <a class="el" href="class_graphic.html#af593cd9f6e94e10864b24bcc85ca96ed">Graphic</a>
</li>
<li>fast
: <a class="el" href="class_fade_view.html#aa8673f9c2307569628abdfcfdda3e0c8">FadeView</a>
</li>
<li>FastFade()
: <a class="el" href="class_fade_view.html#a321d2e0a7791c12d864342ad6433711a">FadeView</a>
</li>
<li>fBlue()
: <a class="el" href="class_color.html#aed873570e02e86bb10aff5ff3a0ae572">Color</a>
, <a class="el" href="class_color_index.html#a4fd753ea07bd38fd37122b02cae38c55">ColorIndex</a>
</li>
<li>fc_dst
: <a class="el" href="class_sim_hyper.html#a92b624aa0f066aeae0320f2e195f0e04">SimHyper</a>
</li>
<li>fc_src
: <a class="el" href="class_sim_hyper.html#aed2f08b99379e51e932fc1c24923e368">SimHyper</a>
</li>
<li>feature_size
: <a class="el" href="class_ship_design.html#a211198bf0c0bd0ce84620c3376708a91">ShipDesign</a>
</li>
<li>ff_count
: <a class="el" href="class_ship.html#a2b7f7d55e611e28dff5479e889000164">Ship</a>
</li>
<li>ff_level
: <a class="el" href="class_player.html#a36d2f8ee185bbc38875e509a299804dd">Player</a>
</li>
<li>ff_mode
: <a class="el" href="class_opt_dlg.html#aaad931d4350f15d1ae9d394ddacd3a15">OptDlg</a>
</li>
<li>fGreen()
: <a class="el" href="class_color.html#a70eca9ca3d3de761c27ad36080c2818e">Color</a>
, <a class="el" href="class_color_index.html#ac290367bced36d3e82c7387709436138">ColorIndex</a>
</li>
<li>field_of_view
: <a class="el" href="class_projector.html#a50e2e1ff4d4124296d2879de4f0dc5e3">Projector</a>
, <a class="el" href="class_starshatter.html#a85c338282715ef7f8e7ab58bc1963206">Starshatter</a>
</li>
<li>FIGHTER
: <a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a952cc84cfce051e625eaa89bcf5f091f">Ship</a>
, <a class="el" href="class_steer_a_i.html#ab5f1818dcf2918bd33744c178eae1ba2a539777f4b4f891e03431119a3641613c">SteerAI</a>
</li>
<li>FIGHTER_SQUADRON
: <a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa1777dea16207424cdb5329975dc911a0">CombatGroup</a>
</li>
<li>FighterAI()
: <a class="el" href="class_fighter_a_i.html#a27679eba6819dafabe19463fcd8bbbf7">FighterAI</a>
</li>
<li>FighterTacticalAI()
: <a class="el" href="class_fighter_tactical_a_i.html#a7062015448e8314c48d77d80ce41a5ec">FighterTacticalAI</a>
</li>
<li>File()
: <a class="el" href="class_mod_catalog.html#a1decc7740e4784d3c76d6ff1486b86c8">ModCatalog</a>
</li>
<li>file
: <a class="el" href="struct_ship_catalog_entry.html#a38438bfe7b5041282da178d38a876ca4">ShipCatalogEntry</a>
</li>
<li>file_hdr
: <a class="el" href="struct_bmp_image.html#aabb70ad1b061c3dfce2c5fa7928495e9">BmpImage</a>
</li>
<li>file_len
: <a class="el" href="struct_w_a_v_e___h_e_a_d_e_r.html#adccf4cfef8ed426ea9a1444ea36bfb88">WAVE_HEADER</a>
</li>
<li>FileBlocks()
: <a class="el" href="class_data_archive.html#aa60440624f052687a1d64e70b3da2a7c">DataArchive</a>
</li>
<li>filename
: <a class="el" href="class_bitmap.html#ab51b8dfffc6bea9371b48c6d955755be">Bitmap</a>
, <a class="el" href="class_model_file.html#a2d961c745e1876106c49bbac0d310aa4">ModelFile</a>
, <a class="el" href="class_sound.html#a4448663c1a7a3a6ad879de5f1b440679">Sound</a>
, <a class="el" href="class_campaign.html#a46a5c38c257d4ddf55325b081a27bfe3">Campaign</a>
, <a class="el" href="class_galaxy.html#a3f52816a2f9ed1d5e8815934bba83641">Galaxy</a>
, <a class="el" href="class_mission.html#a47b787f73184e599eb13df8b8892112b">Mission</a>
, <a class="el" href="class_ship_design.html#aed61ebe6361e9cbe7824b5f96f556dce">ShipDesign</a>
, <a class="el" href="class_star_system.html#afb50145b4dae3d5bb95547a3c454ff86">StarSystem</a>
</li>
<li>Filename()
: <a class="el" href="class_combat_action.html#a37fd5372ede054b5f10c684459104632">CombatAction</a>
, <a class="el" href="class_combat_event.html#a1ade469e0849d5e592bec2fb87390df4">CombatEvent</a>
, <a class="el" href="class_mod_info.html#a7cb2bf95ecee4fd9d128ae4f1b0cfd77">ModInfo</a>
</li>
<li>FileName()
: <a class="el" href="class_mission.html#af527384d3196c9de76a704a737a5342c">Mission</a>
</li>
<li>FileReader()
: <a class="el" href="class_file_reader.html#a0a245d38240776dc53ffd1cc41e344c9">FileReader</a>
</li>
<li>fill_color
: <a class="el" href="class_slider.html#aa0805ecbf8f033a7df27ca94a2daef97">Slider</a>
</li>
<li>FILL_FORCE_DWORD
: <a class="el" href="class_video.html#a5aee1f9e0c9177318eff66bf21424f95a7110326345b89d8c39ab865ea810a050">Video</a>
</li>
<li>FILL_MODE
: <a class="el" href="class_model_view.html#a68b194b49f2419c1bd5d4ef79f41718e">ModelView</a>
, <a class="el" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9a1a60093ff41a9a0b5b5ed3879d0c720a">Video</a>
</li>
<li>fill_mode
: <a class="el" href="class_model_view.html#a17c26937ae1ea7e866ecca4753c09544">ModelView</a>
</li>
<li>FILL_POINT
: <a class="el" href="class_video.html#a5aee1f9e0c9177318eff66bf21424f95a00f7f5e34a1d13fe985ce091d37fe162">Video</a>
</li>
<li>FILL_SOLID
: <a class="el" href="class_model_view.html#a68b194b49f2419c1bd5d4ef79f41718eac60b577aa307a4223cea0170c43ab097">ModelView</a>
, <a class="el" href="class_video.html#a5aee1f9e0c9177318eff66bf21424f95a8a25c5e4fdc609f9991a4fa0ee65fdf3">Video</a>
</li>
<li>FILL_TEXTURE
: <a class="el" href="class_model_view.html#a68b194b49f2419c1bd5d4ef79f41718ea3f598711989f13d221959b934c01840d">ModelView</a>
</li>
<li>FILL_TYPE
: <a class="el" href="class_video.html#a5aee1f9e0c9177318eff66bf21424f95">Video</a>
</li>
<li>FILL_WIRE
: <a class="el" href="class_model_view.html#a68b194b49f2419c1bd5d4ef79f41718ea3c1c78cb33a5ae55fc52765713be7436">ModelView</a>
</li>
<li>FILL_WIREFRAME
: <a class="el" href="class_video.html#a5aee1f9e0c9177318eff66bf21424f95a75cc80b7333980f727a3c6f022dd4b08">Video</a>
</li>
<li>FillColor()
: <a class="el" href="class_bitmap.html#a6e1946228481efd8a877cc00246ac865">Bitmap</a>
</li>
<li>FillEllipse()
: <a class="el" href="class_window.html#a701181401f7e9d4f3cab20fa73a13959">Window</a>
</li>
<li>filler
: <a class="el" href="struct_pcx_header.html#a751895bb2f15e72f45be14865474d83d">PcxHeader</a>
</li>
<li>fillInputBuffer()
: <a class="el" href="class_console_reader.html#afbaebf191d14852f2f8e08ec366d90a2">ConsoleReader</a>
</li>
<li>FillPoly()
: <a class="el" href="class_window.html#a7c8badbe9e462fb6e62d8d06fa88ee0a">Window</a>
</li>
<li>FillRect()
: <a class="el" href="class_bitmap.html#a37c87ee1bc4ac3d628007377268eecec">Bitmap</a>
, <a class="el" href="class_window.html#a16fa43198c2f8d92af58a137967c19b1">Window</a>
</li>
<li>FillRgnList()
: <a class="el" href="class_msn_event_dlg.html#aad3fe8ee176e54db04d9a295e50b8409">MsnEventDlg</a>
</li>
<li>FillShipList()
: <a class="el" href="class_msn_event_dlg.html#a7509a3e234c9e8d1b86d1013964fc97d">MsnEventDlg</a>
</li>
<li>Filter()
: <a class="el" href="class_sprite.html#ada12a0c891542468d6930d88bba4150e">Sprite</a>
</li>
<li>filter
: <a class="el" href="class_sprite.html#a3753922b9a96596e8a66433fcb9d954a">Sprite</a>
, <a class="el" href="class_flight_deck_slot.html#a0d964bb0af2277f919b9d3d4bc204492">FlightDeckSlot</a>
</li>
<li>filter_btn
: <a class="el" href="class_nav_dlg.html#a53fd9a563c428f2e4acc809ddd254969">NavDlg</a>
</li>
<li>FILTER_FORCE_DWORD
: <a class="el" href="class_video.html#adb6835d8ce489937bfdd6082b10951cba7732246e31e8985f12959de462c36028">Video</a>
</li>
<li>FILTER_LINEAR
: <a class="el" href="class_video.html#adb6835d8ce489937bfdd6082b10951cba04628b666ce79d1ecd19217b4e038947">Video</a>
</li>
<li>filter_list
: <a class="el" href="class_flt_dlg.html#ac114749e681ab14048f6cc315f42f4e3">FltDlg</a>
</li>
<li>FILTER_MIPLINEAR
: <a class="el" href="class_video.html#adb6835d8ce489937bfdd6082b10951cba59fc9251a723520815f4181ba37d4836">Video</a>
</li>
<li>FILTER_MIPMAP
: <a class="el" href="class_video.html#adb6835d8ce489937bfdd6082b10951cbae940f8e488db8f191e84d92bcc2bd926">Video</a>
</li>
<li>FILTER_NONE
: <a class="el" href="class_video.html#adb6835d8ce489937bfdd6082b10951cbaba046781f2b43bc2223631efa1eacf79">Video</a>
</li>
<li>FILTER_TRILINEAR
: <a class="el" href="class_video.html#adb6835d8ce489937bfdd6082b10951cba65e65d16f13e144208cdd933177e20a7">Video</a>
</li>
<li>FILTER_TYPE
: <a class="el" href="class_video.html#adb6835d8ce489937bfdd6082b10951cb">Video</a>
</li>
<li>final
: <a class="el" href="class_ship_explosion.html#aab983a586af9ad8468c8170ebec59eaf">ShipExplosion</a>
</li>
<li>Final()
: <a class="el" href="class_inbound_slot.html#a02f1d1cd0688cf6a65bc6208191d6e84">InboundSlot</a>
</li>
<li>Find()
: <a class="el" href="class_font_mgr.html#a9f6644bbe59027c5c919fc64f16b538e">FontMgr</a>
, <a class="el" href="class_menu_history.html#ab01caf2f62eddaf6c85d5d86b300fbae">MenuHistory</a>
, <a class="el" href="class_player.html#a7816a4b48ed22821f18a2e6d4cab437f">Player</a>
, <a class="el" href="class_ship_stats.html#a6295f4bd2b5c2037a776f4dc62a8947d">ShipStats</a>
, <a class="el" href="class_system_design.html#ac48bf269e00a8356b75be4e9e818ccd3">SystemDesign</a>
, <a class="el" href="class_weapon_design.html#a908097f0b85d2a49cb0dc6b09e078d47">WeaponDesign</a>
</li>
<li>find()
: <a class="el" href="class_dictionary.html#af375f01f1263e0d05f79cea416537702">Dictionary&lt; T &gt;</a>
, <a class="el" href="class_list.html#a04517009f16555df8b5eb11f2cc23d83">List&lt; T &gt;</a>
</li>
<li>find_next_word_end()
: <a class="el" href="class_rich_text_box.html#af5e27bb93898d1549bde843d2bedeb78">RichTextBox</a>
</li>
<li>find_next_word_start()
: <a class="el" href="class_rich_text_box.html#a40f2b8dfda9768c84f4e36df4e8a5223">RichTextBox</a>
</li>
<li>FindAction()
: <a class="el" href="class_campaign.html#a00073e05f389ce18f6fc449d3e0a6357">Campaign</a>
</li>
<li>FindAvailCallsign()
: <a class="el" href="class_sim.html#af7d06f98dc096a8a73e14d412e8cf857">Sim</a>
</li>
<li>FindAvailSlot()
: <a class="el" href="class_hangar.html#a7bd0db17f2b2e97c1e31d42243474aec">Hangar</a>
</li>
<li>FindCarrier()
: <a class="el" href="class_campaign_mission_fighter.html#abd62cfa91687427ab7ac6584cb5cd812">CampaignMissionFighter</a>
, <a class="el" href="class_campaign_mission_starship.html#a3be9e273457254109318021d68a0e12c">CampaignMissionStarship</a>
, <a class="el" href="class_combat_group.html#a38391227bce3d2b770881abe039344d6">CombatGroup</a>
</li>
<li>FindChild()
: <a class="el" href="class_active_window.html#ad7962305c43ac21aa07557fb474c6525">ActiveWindow</a>
</li>
<li>FindChunk()
: <a class="el" href="class_l3_d_s.html#ae3da5f855e92808270814fe3a4ca8d13">L3DS</a>
</li>
<li>FindCombatGroup()
: <a class="el" href="class_mission_template.html#a5749c92575c8eba0e3a0951937ee0188">MissionTemplate</a>
</li>
<li>FindContact()
: <a class="el" href="class_sensor.html#a52355f1981a35ae812aae8704f738ca9">Sensor</a>
, <a class="el" href="class_ship.html#a0624ceb92b9f9ffa96deb01f510aee4a">Ship</a>
</li>
<li>FindControl()
: <a class="el" href="class_active_window.html#a777862c218677dda639b33f3617c80ed">ActiveWindow</a>
, <a class="el" href="class_form_window.html#ab9290df354812e49aac9b4868c46ecfe">FormWindow</a>
</li>
<li>FindCtrl()
: <a class="el" href="class_form_def.html#a0195e7c1036a4a1cc2e46266139dd8c8">FormDef</a>
</li>
<li>FindDataBlocks()
: <a class="el" href="class_data_archive.html#a46e8dc01364cdfb1b6ba9e7ecdb4b1ce">DataArchive</a>
</li>
<li>FindDefaultBrowser()
: <a class="el" href="class_web_browser.html#ac7cb79683fb1135a4222ab1be8911c05">WebBrowser</a>
</li>
<li>FindDepth()
: <a class="el" href="class_camera_view.html#a57fe6e50dbf9979f2f2134ac516f3e4a">CameraView</a>
</li>
<li>FindElement()
: <a class="el" href="class_mission.html#a03788293acb07292c344240b44437e1f">Mission</a>
, <a class="el" href="class_mission_template.html#ac67af782a1b021cfba0302f0b5f78bb4">MissionTemplate</a>
, <a class="el" href="class_sim.html#ab56f078a1dfcf0714be73fd98b531c4e">Sim</a>
</li>
<li>FindEntry()
: <a class="el" href="class_data_archive.html#a7ae13e4075bccb42d714bbc9da929690">DataArchive</a>
</li>
<li>FindEscort()
: <a class="el" href="class_campaign_situation_report.html#a7bfd2b2637f6817ba8aadb5113c55cc5">CampaignSituationReport</a>
</li>
<li>FindEvent()
: <a class="el" href="class_mission.html#acca3106626677d65dfcc50225d0e69d3">Mission</a>
</li>
<li>FindFile()
: <a class="el" href="class_content_bundle.html#a79aa13b7d6710912d750a125ab1d56b7">ContentBundle</a>
, <a class="el" href="class_data_loader.html#ace6845700324e3b1a50b85beb4730024">DataLoader</a>
</li>
<li>FindForce()
: <a class="el" href="class_combat_zone.html#aab611a5d20ffe83a81fdc56b7b7f2ef4">CombatZone</a>
</li>
<li>FindFormationSlot()
: <a class="el" href="class_fighter_tactical_a_i.html#ac16019ff6fd2bbed91b047106cb30589">FighterTacticalAI</a>
, <a class="el" href="class_tactical_a_i.html#a03908c080eaa99b3fb684eaa2d5a39a2">TacticalAI</a>
</li>
<li>FindGroup()
: <a class="el" href="class_campaign.html#ab9b7ced8de889d6c4f992423a18cf680">Campaign</a>
, <a class="el" href="class_combatant.html#a293390c91d1c619c3317bf587003bfd5">Combatant</a>
, <a class="el" href="class_combat_group.html#af981764df9da9dd39f0044f2a6c1d3e1">CombatGroup</a>
</li>
<li>FindIndex()
: <a class="el" href="class_element.html#a825ceae283bde924d5a19394c40c772d">Element</a>
</li>
<li>findKey()
: <a class="el" href="class_token.html#a68361b03ad36e855dab0bfc4b0986913">Token</a>
</li>
<li>FindLight()
: <a class="el" href="class_l_importer.html#ac844ee026b3a5389353479285e701769">LImporter</a>
</li>
<li>FindMapIndex()
: <a class="el" href="class_key_map.html#a5523a58555e9d16658a3d33400468613">KeyMap</a>
</li>
<li>FindMaterial()
: <a class="el" href="class_l_importer.html#a25546ca9b1e1c87425ed074529495001">LImporter</a>
, <a class="el" href="class_model.html#a7b8ed80ecf72a969573d142f47d68dfd">Model</a>
</li>
<li>FindMesh()
: <a class="el" href="class_l_importer.html#a092ad8617396f5931794bf5a137fb84e">LImporter</a>
</li>
<li>FindMissionTemplate()
: <a class="el" href="class_campaign.html#aede8e05784a50d56908a6039cb19fc0e">Campaign</a>
</li>
<li>FindModDesign()
: <a class="el" href="class_ship_design.html#a965eae05394d4b75947de4515b8ba8f4">ShipDesign</a>
, <a class="el" href="class_weapon_design.html#a6a735da2fdab97c6db7a6ce2a8b1e62b">WeaponDesign</a>
</li>
<li>FindMods()
: <a class="el" href="class_mod_config.html#a3ec0b925bb0fccd29b87b89767904aaa">ModConfig</a>
</li>
<li>FindNearestRegion()
: <a class="el" href="class_sim.html#a3d9e895bad2acb5b1813148001ba4a38">Sim</a>
</li>
<li>FindNearestSpaceRegion()
: <a class="el" href="class_sim.html#a242c15d2be829cebe0329628573b1427">Sim</a>
</li>
<li>FindNearestTerrainRegion()
: <a class="el" href="class_sim.html#a3b1ac256269a1ac8e049beb319a03d1e">Sim</a>
</li>
<li>FindNormalMap()
: <a class="el" href="class_tex_cache_d_x9.html#af32bf2d479ab7b2a1dc29e11d4886f16">TexCacheDX9</a>
</li>
<li>FindObjective()
: <a class="el" href="class_drop_ship_a_i.html#a58804b3057995cf48ff2abd2e56f8e0a">DropShipAI</a>
, <a class="el" href="class_fighter_a_i.html#afa8ada1e8a00b2ece5117d1a036723e0">FighterAI</a>
, <a class="el" href="class_nav_a_i.html#a9e74a38cca93f03b85ba9bbd5bee3481">NavAI</a>
, <a class="el" href="class_seeker_a_i.html#a3d0d33b96d40ec99eecdc53ef0c11fb3">SeekerAI</a>
, <a class="el" href="class_ship_a_i.html#a8829c2dc82029b9170b94e84c4f47816">ShipAI</a>
, <a class="el" href="class_starship_a_i.html#abda40d2da9ed3a16b205cbfe02c98f29">StarshipAI</a>
, <a class="el" href="class_steer_a_i.html#af98f3055e1d28dbdcb92f07877fff612">SteerAI</a>
, <a class="el" href="class_weapon.html#a9a2f15a1841a1da8ff02dea3d05b8709">Weapon</a>
</li>
<li>FindObjectiveFarcaster()
: <a class="el" href="class_ship_a_i.html#a00ad84c94f404a3f30e8a9db6ad168e6">ShipAI</a>
</li>
<li>FindObjectiveFormation()
: <a class="el" href="class_ship_a_i.html#a5d6aa18e829eee2641b1bb8ad56faca0">ShipAI</a>
</li>
<li>FindObjectiveNavPoint()
: <a class="el" href="class_fighter_a_i.html#a0dd2c985f4c19e369ff37133a0e86ed0">FighterAI</a>
, <a class="el" href="class_ship_a_i.html#a9a92330da6d597ecc980ada13ab09397">ShipAI</a>
</li>
<li>FindObjectivePatrol()
: <a class="el" href="class_ship_a_i.html#aa5b4d79fc1b5a3bd66acadf1f74d833e">ShipAI</a>
</li>
<li>FindObjectiveQuantum()
: <a class="el" href="class_ship_a_i.html#aeb300572953cf33ec701c313b745d6cd">ShipAI</a>
</li>
<li>FindObjectiveTarget()
: <a class="el" href="class_ship_a_i.html#a539c62b52da4d864addc9ea54a1b0444">ShipAI</a>
</li>
<li>FindOpenCommand()
: <a class="el" href="class_web_browser.html#a0778a6bc50dbf1ccf9385775507861af">WebBrowser</a>
</li>
<li>FindOrbital()
: <a class="el" href="class_star_system.html#a05323243446e1ff76270ddcbf121c2e9">StarSystem</a>
</li>
<li>FindOrbitalBody()
: <a class="el" href="class_sim.html#aa5c3e7ecef74de895e616224ef48457d">Sim</a>
</li>
<li>FindPeer()
: <a class="el" href="class_net_link.html#a9400d3840da43a59782b27dc0dd58a18">NetLink</a>
</li>
<li>FindPlayerByName()
: <a class="el" href="class_net_game.html#a16fe658bc69ac58a6b30fb03d3bb4734">NetGame</a>
</li>
<li>FindPlayerByNetID()
: <a class="el" href="class_net_game.html#a705d9accd06a59a46d996ba5d2e08f74">NetGame</a>
</li>
<li>FindPlayerByObjID()
: <a class="el" href="class_net_game.html#a02f1618e65e3904011a4ac09225f6d7c">NetGame</a>
</li>
<li>FindRegion()
: <a class="el" href="class_sim.html#a321b8fc1c61e63f66138adf5bd16cba5">Sim</a>
, <a class="el" href="class_star_system.html#a687ab989e7b544770842100cea00cd96">StarSystem</a>
</li>
<li>FindShip()
: <a class="el" href="class_sim.html#a7663d64d233b26f3bcfc2a7b7b02e660">Sim</a>
, <a class="el" href="class_sim_region.html#a71eb11b75b27bdaf392327b4e2a1d38a">SimRegion</a>
</li>
<li>FindShipByObjID()
: <a class="el" href="class_net_game.html#a38c34e04f4d3db5baaa8b5e5f8363d16">NetGame</a>
, <a class="el" href="class_sim.html#a0081d1286f843dab6066112b0d12633c">Sim</a>
, <a class="el" href="class_sim_region.html#a6dc2ecaab59b9a6e3136b53bd313baeb">SimRegion</a>
</li>
<li>FindShips()
: <a class="el" href="class_map_view.html#a0f3efdcf0a46337a1d94b7f09052f6b3">MapView</a>
</li>
<li>FindShotByObjID()
: <a class="el" href="class_net_game.html#ae713005c73017da3ff312c46d6041596">NetGame</a>
, <a class="el" href="class_sim.html#a1054a038ce068b384e3ae99d0bbf4d36">Sim</a>
, <a class="el" href="class_sim_region.html#a9a61b48253672f0666fdf6363ab49b18">SimRegion</a>
</li>
<li>FindSkin()
: <a class="el" href="class_ship_design.html#a8903cabcaadfe24fad64d50164849747">ShipDesign</a>
</li>
<li>FindSlot()
: <a class="el" href="class_hangar.html#a09430f461b83b157a635a13268729cb7">Hangar</a>
</li>
<li>FindSquadron()
: <a class="el" href="class_campaign_mission_fighter.html#a09cb477c8183ebedb22f464b7f25263c">CampaignMissionFighter</a>
, <a class="el" href="class_campaign_mission_starship.html#aa99938e1cbfefa1add08ba6834d08994">CampaignMissionStarship</a>
, <a class="el" href="class_sim.html#ac0794dc6216407fcd5bbb317dd1ba111">Sim</a>
</li>
<li>FindSquadronAndSlot()
: <a class="el" href="class_hangar.html#a3a7a2dbe2c9d90c30da6e530fabf9ca1">Hangar</a>
</li>
<li>FindStrikeTarget()
: <a class="el" href="class_campaign.html#a73cfcc2fd702ea4259851bfd2e389ae8">Campaign</a>
</li>
<li>FindSupport()
: <a class="el" href="class_starship_tactical_a_i.html#a8cc2475bc4bb9ad5c5640763a7c35c2b">StarshipTacticalAI</a>
, <a class="el" href="class_tactical_a_i.html#a68f167fd91e0bfb910b1b74c2da9202d">TacticalAI</a>
</li>
<li>FindSystemByRegion()
: <a class="el" href="class_galaxy.html#ae6e15df2ac3d66f1e591d131a73375f3">Galaxy</a>
</li>
<li>FindTexture()
: <a class="el" href="class_tex_cache_d_x9.html#a56929ff45b30169b6f862a77eff4fbf2">TexCacheDX9</a>
</li>
<li>FindThreat()
: <a class="el" href="class_fighter_tactical_a_i.html#a493c06edc6e74b1693a101ae7c745307">FighterTacticalAI</a>
, <a class="el" href="class_starship_tactical_a_i.html#add9b7e66a08677006bd01c69703dc411">StarshipTacticalAI</a>
, <a class="el" href="class_tactical_a_i.html#af9b058b58b6c08343a08aff9ee0571d0">TacticalAI</a>
</li>
<li>FindUnit()
: <a class="el" href="class_combat_group.html#a8c09d5fefc4ed7462c285775f5ccca63">CombatGroup</a>
</li>
<li>FindUserByAddr()
: <a class="el" href="class_net_lobby.html#a5506eccb12d8960a4a3e8e8ecb2b15ea">NetLobby</a>
</li>
<li>FindUserByName()
: <a class="el" href="class_net_lobby.html#a79940ff0356f453752f371c22c133107">NetLobby</a>
</li>
<li>FindUserByNetID()
: <a class="el" href="class_net_lobby.html#a2160a18038f3546c74f2e0326355f2a7">NetLobby</a>
</li>
<li>FindUserBySession()
: <a class="el" href="class_net_admin_server.html#aae58b005822c1a558cdb08a1fbd414f0">NetAdminServer</a>
</li>
<li>FindView()
: <a class="el" href="class_model_view.html#a934e9e2da648f2dc7714e5d31823f4b9">ModelView</a>
</li>
<li>FindWeaponGroup()
: <a class="el" href="class_ship.html#a72df13368a3873d550d234440125d963">Ship</a>
</li>
<li>FindZombieByObjID()
: <a class="el" href="class_net_game_server.html#a4da2ef77e8ce34cfda16c3c720f84e74">NetGameServer</a>
</li>
<li>finished
: <a class="el" href="class_sim.html#abb1594ad4add7e0716d0a4a3949e41b9">Sim</a>
</li>
<li>FinishPrep()
: <a class="el" href="class_hangar.html#a1bbd0dd688619e53b2ecb49797fcad16">Hangar</a>
</li>
<li>Fire()
: <a class="el" href="class_weapon.html#afc2a282a50d257ab8f08646d5b3afdb2">Weapon</a>
</li>
<li>fire
: <a class="el" href="struct_thruster_port.html#a7ee6f1e933ccea9bf28f661e488a8478">ThrusterPort</a>
</li>
<li>FIRE_GUNS
: <a class="el" href="class_sim_event.html#a98f1f7128b77df151a908e03f68bc2c2a27183568b635035f564ba8836a50a7d5">SimEvent</a>
</li>
<li>fire_loc
: <a class="el" href="class_ship_debris.html#a69427038807816b8438ca3fa2d9acf3e">ShipDebris</a>
</li>
<li>FIRE_MISSILE
: <a class="el" href="class_sim_event.html#a98f1f7128b77df151a908e03f68bc2c2aba6058d16e665c6cd20e4b713f9144a3">SimEvent</a>
</li>
<li>fire_type
: <a class="el" href="class_ship_debris.html#aa0c5fc1127dfd4acb9a01a0b56307f49">ShipDebris</a>
</li>
<li>FIRE_WEAPON
: <a class="el" href="class_mission_event.html#a23c576dc0523fd85afbc78961a74a72ea42225019de03f73c45d8fd18249a0c05">MissionEvent</a>
</li>
<li>FireAction()
: <a class="el" href="class_combat_action.html#a52d171fb79079b57cd135d7f610c32fe">CombatAction</a>
</li>
<li>FireBarrel()
: <a class="el" href="class_weapon.html#aeddf12bbca6f749109120c98e8aa3ef7">Weapon</a>
</li>
<li>FireControl()
: <a class="el" href="class_starship_a_i.html#a15231363c26c6897c0d76a8259abc519">StarshipAI</a>
, <a class="el" href="class_fighter_a_i.html#a7b8e3807170c076a5ab1994df1d30c94">FighterAI</a>
, <a class="el" href="class_ship_a_i.html#aeb607ae56b02d4e1111e9d247b5528c1">ShipAI</a>
</li>
<li>FireDecoy()
: <a class="el" href="class_ship.html#ad0df57a35655a4041edfa7ee8ec6f1a4">Ship</a>
</li>
<li>FirePrimary()
: <a class="el" href="class_ship.html#a49504dc4f5361dc12d60ade6a4e0a6ca">Ship</a>
</li>
<li>FireSecondary()
: <a class="el" href="class_ship.html#a5f0d0c9f63e2f2b9b8256f720a42ad15">Ship</a>
</li>
<li>FireWeapon()
: <a class="el" href="class_ship.html#a52c00dd73c69854f16a2fdb9f84daf22">Ship</a>
</li>
<li>firing
: <a class="el" href="class_weapon.html#a3f41f4ecbcda5b487f38bc82ede9fce5">Weapon</a>
</li>
<li>firing_cone
: <a class="el" href="class_weapon_design.html#a2735f0de6bd3c98293ee4198d72fed00">WeaponDesign</a>
</li>
<li>first()
: <a class="el" href="class_list.html#a8aae283be6114a4234b851d5e796634a">List&lt; T &gt;</a>
</li>
<li>first_frame
: <a class="el" href="class_shot.html#a3dd6988fa6b31bb74ece8b5035742a88">Shot</a>
</li>
<li>first_index
: <a class="el" href="class_video_d_x9_segment_data.html#ac1bf80ab8cd5c60ff4a41a56ef55f567">VideoDX9SegmentData</a>
</li>
<li>first_station
: <a class="el" href="class_msn_wep_dlg.html#ab49009f47d02a4317b5478916b52e3ef">MsnWepDlg</a>
</li>
<li>first_vert
: <a class="el" href="class_video_d_x9_segment_data.html#a7e1b3b419923dc436d7282c60806334e">VideoDX9SegmentData</a>
</li>
<li>FirstTimeDlg()
: <a class="el" href="class_first_time_dlg.html#a6f90d89f7e8051e9b2b2bcc18a9f6dae">FirstTimeDlg</a>
</li>
<li>five
: <a class="el" href="classfix.html#aa0ca5bc019758f8e2eb36b30f3817a9e">fix</a>
</li>
<li>fix()
: <a class="el" href="classfix.html#a998ed158c9321902fa1f6b27b1fe9aaa">fix</a>
</li>
<li>FixDef
: <a class="el" href="classfix.html#a21ecde30e970c757fcaf5ba08ad90b9d">fix</a>
</li>
<li>fixed_height
: <a class="el" href="class_active_window.html#af43ca38dba1e991178500d6d36b6d337">ActiveWindow</a>
, <a class="el" href="class_win_def.html#ab6c7527ec78c640203a1791a7125fb37">WinDef</a>
</li>
<li>fixed_width
: <a class="el" href="class_active_window.html#a7244450a5af0df2d85b67bfa1df84e80">ActiveWindow</a>
, <a class="el" href="class_win_def.html#a6cfe5603be8696963be75cb329a16c00">WinDef</a>
</li>
<li>FlagEnum
: <a class="el" href="class_sound.html#a21341d999dda81a7e8e121d16759e827">Sound</a>
</li>
<li>FLAGS
: <a class="el" href="class_net_msg.html#a247c9ce522843d2c93ba9c4b9f4ea6da">NetMsg</a>
, <a class="el" href="class_font.html#a1116e8074b385e4c6843fe01c2723ff3">Font</a>
</li>
<li>flags
: <a class="el" href="class_sound.html#a45283b596dd7ebd8387af0fe45e391f8">Sound</a>
</li>
<li>Flags()
: <a class="el" href="class_net_msg.html#a48984fabaeafabd8793d336524f33da6">NetMsg</a>
</li>
<li>flak
: <a class="el" href="class_weapon_design.html#a66dbe542bc621ca8be240781f46fcc40">WeaponDesign</a>
</li>
<li>flare
: <a class="el" href="struct_drive_port.html#aa7de1559102ee263eb970ec4f2cd311e">DrivePort</a>
, <a class="el" href="class_shot.html#aa2a4256f0449fe386192ce64ccaf80f8">Shot</a>
, <a class="el" href="struct_thruster_port.html#a072154d1fda57cee8bd420c20ef42831">ThrusterPort</a>
</li>
<li>Flare()
: <a class="el" href="class_thruster.html#a2db71d48115b56df1bc10313a331cf31">Thruster</a>
</li>
<li>flare
: <a class="el" href="class_weapon_design.html#af3b495a5c0ee3ac6cfbad3f15a22a574">WeaponDesign</a>
</li>
<li>flare1
: <a class="el" href="class_cmp_scene_dlg.html#a46d0eb05092199a365fe7cad8d18d1a8">CmpSceneDlg</a>
</li>
<li>flare2
: <a class="el" href="class_cmp_scene_dlg.html#a23f32966857500ccb84c8c2738598be7">CmpSceneDlg</a>
</li>
<li>flare3
: <a class="el" href="class_cmp_scene_dlg.html#a0511da61e5ceb380184b37521f8fe5e5">CmpSceneDlg</a>
</li>
<li>flare4
: <a class="el" href="class_cmp_scene_dlg.html#a079cea5503cbe9e12e63fb0a9d10aba4">CmpSceneDlg</a>
</li>
<li>flare_img
: <a class="el" href="class_weapon_design.html#aba65fb2fa929feea622b8608a40ee0ba">WeaponDesign</a>
</li>
<li>flare_scale
: <a class="el" href="class_weapon_design.html#a5352817a81171997e5124339cecc6d38">WeaponDesign</a>
</li>
<li>flash
: <a class="el" href="class_weapon_design.html#a7ca4468bec8b452845276e26e86cece7">WeaponDesign</a>
, <a class="el" href="class_shot.html#a1bfe46e21ad38496aab8ad7e920527a2">Shot</a>
</li>
<li>flash_img
: <a class="el" href="class_weapon_design.html#aff221726ebd03e6b01a9bd69d50943b1">WeaponDesign</a>
</li>
<li>flash_scale
: <a class="el" href="class_weapon_design.html#a9a50339be800cc2ddb5f1ad4c381f067">WeaponDesign</a>
</li>
<li>flatness
: <a class="el" href="struct_poly.html#a2d4e2e43f3e76c290723f43452f86bf9">Poly</a>
</li>
<li>flcs
: <a class="el" href="class_ship.html#abf3d8d1cf5dd21a85f81984a294cc502">Ship</a>
</li>
<li>FLCS_AUTO
: <a class="el" href="class_ship.html#a282a6477e9f0f8abdd0ee7e05ff94db1a42b34eafdd1adcf6e0f130ebe192519d">Ship</a>
</li>
<li>FLCS_HELM
: <a class="el" href="class_ship.html#a282a6477e9f0f8abdd0ee7e05ff94db1a30c98402f823a6b8258ab87064514843">Ship</a>
</li>
<li>FLCS_MANUAL
: <a class="el" href="class_ship.html#a282a6477e9f0f8abdd0ee7e05ff94db1a4969eaa55d98639806c5ff53f37adeed">Ship</a>
</li>
<li>FLCS_MODE
: <a class="el" href="class_ship.html#a282a6477e9f0f8abdd0ee7e05ff94db1">Ship</a>
</li>
<li>flcs_mode
: <a class="el" href="class_ship.html#a760528b93de619f8173129585dcfa5f6">Ship</a>
</li>
<li>Flee()
: <a class="el" href="class_nav_a_i.html#a7250b4e01bf8ea092ae35cb7721f6c82">NavAI</a>
, <a class="el" href="class_starship_a_i.html#a04c12f955ab5a22cd373553cdd164d75">StarshipAI</a>
, <a class="el" href="class_steer_a_i.html#a0270e78f9b8973113afe62c176cc60dd">SteerAI</a>
</li>
<li>FLEET
: <a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa56186bdfb2dba0c0226add5b804fcd8f">CombatGroup</a>
, <a class="el" href="class_mission.html#ad05071c7688e1c7d9d140a1da79489e8abc6151a34e4795a5755b7db5aa63c350">Mission</a>
</li>
<li>FLEXIBLE
: <a class="el" href="class_tactical_a_i.html#adcface573ed68030aedebd5faf7fdd9da72cf0c1536ba4884c4a3b23d7168971e">TacticalAI</a>
</li>
<li>FLIGHT
: <a class="el" href="class_computer.html#af460f9221866a973a9ecac2f0dadcf89a5905fedd1c4325380d2b454116b4be68">Computer</a>
, <a class="el" href="class_flight_comp.html#a236d35e884249493819e1ffb4f181662a9a130c27e59ee10a1971a68ed0ce4803">FlightComp</a>
, <a class="el" href="class_music_director.html#a9686d4d201e30844b65c89f3fd1c36a5ab4e0e6f1936df9498afd1f92ba1edddc">MusicDirector</a>
</li>
<li>FLIGHT_DECK
: <a class="el" href="class_system.html#a9d5708955d867c8b08eaf27d79b097c2a2e59b466a4e936c9c7010cb449d28a25">System</a>
</li>
<li>FLIGHT_DECK_LAUNCH
: <a class="el" href="class_flight_deck.html#a0040b102a235c8606c60930dfadb23d4a727a493ba77106500a3bfa0503a25e50">FlightDeck</a>
</li>
<li>FLIGHT_DECK_MODE
: <a class="el" href="class_flight_deck.html#a0040b102a235c8606c60930dfadb23d4">FlightDeck</a>
</li>
<li>FLIGHT_DECK_RECOVERY
: <a class="el" href="class_flight_deck.html#a0040b102a235c8606c60930dfadb23d4a6df136b83f7b08e88d836469916f5b34">FlightDeck</a>
</li>
<li>flight_decks
: <a class="el" href="class_ship_design.html#add7d59e07171a673b90b90d4ac9d1d5a">ShipDesign</a>
, <a class="el" href="class_ship.html#acf54803f9cb3c7859b53be001fa27742">Ship</a>
</li>
<li>FLIGHT_MODEL
: <a class="el" href="class_ship.html#a5553a6f2a2ec4652df6ee70286a6df6a">Ship</a>
</li>
<li>flight_model
: <a class="el" href="class_opt_dlg.html#a1cb80182a159ddb59004709fd93c1a26">OptDlg</a>
, <a class="el" href="class_player.html#aed8c3a4d059a9ebb473c08c7a416aac9">Player</a>
, <a class="el" href="class_ship.html#a79ce035e9192f881d91da2cbe609003a">Ship</a>
</li>
<li>FLIGHT_OPS
: <a class="el" href="class_mission.html#ad05071c7688e1c7d9d140a1da79489e8afc44b008a9e5cb501b08d45aee54fd03">Mission</a>
</li>
<li>flight_path_pitch
: <a class="el" href="class_physical.html#a47ee55f7dc6532dd5fa8f29647a757b2">Physical</a>
</li>
<li>flight_path_yaw
: <a class="el" href="class_physical.html#a500b4feb4136d796e5bd44c10dd7f588">Physical</a>
</li>
<li>flight_phase
: <a class="el" href="class_ship.html#a3e40b34f11fdfee21a1d1c178335a573">Ship</a>
</li>
<li>flight_plan
: <a class="el" href="class_element.html#afd1da99d764610aecf8bcd58284a9136">Element</a>
</li>
<li>flight_planner
: <a class="el" href="class_carrier_a_i.html#a22efb77d10731ff5c5f18cc969fdfae6">CarrierAI</a>
, <a class="el" href="class_flt_dlg.html#a6356d51084b23880daf97ccdf39e0aa2">FltDlg</a>
</li>
<li>FLIGHT_SLOT_STATE
: <a class="el" href="class_flight_deck.html#a6a2d4b806adc7835c39693fc76b379ec">FlightDeck</a>
</li>
<li>flight_time
: <a class="el" href="class_net_user.html#ab04ba07a72b047b5ff2cbc98c497516b">NetUser</a>
, <a class="el" href="class_player.html#a21c89d74f15d7fa659e0ee4af3bbe2ef">Player</a>
</li>
<li>flight_tracks
: <a class="el" href="class_music_director.html#a295d1db2df5fc4d26d5f2ca2448242d3">MusicDirector</a>
</li>
<li>FlightComp()
: <a class="el" href="class_flight_comp.html#a4d5cfe239209bfd31b265af2e5b26a25">FlightComp</a>
</li>
<li>FlightDeck()
: <a class="el" href="class_flight_deck.html#ad222d179795c2678b50299e0537c0a9b">FlightDeck</a>
</li>
<li>FlightDecks()
: <a class="el" href="class_ship.html#afc2d887402550e0eafc1c30a1fb682db">Ship</a>
</li>
<li>FlightDeckSlot()
: <a class="el" href="class_flight_deck_slot.html#a19461363055021ae2cae0f5203433757">FlightDeckSlot</a>
</li>
<li>FlightModel()
: <a class="el" href="class_player.html#ae7a367a0441aaa53030dd3539cf665e7">Player</a>
</li>
<li>FlightPathPitchAngle()
: <a class="el" href="class_physical.html#acc20166630ba1960a7569292a6f3c84e">Physical</a>
</li>
<li>FlightPathYawAngle()
: <a class="el" href="class_physical.html#a84bdec78881ec165e6092a93a1b93820">Physical</a>
</li>
<li>FlightPlanLength()
: <a class="el" href="class_element.html#afd9f907bcf7fda3391a3e6ff8184289a">Element</a>
, <a class="el" href="class_ship.html#a2e1af4c14a54be3f7fe422ca788acae3">Ship</a>
</li>
<li>FlightPlanner()
: <a class="el" href="class_flight_planner.html#a0a850ef4402bdcc7a31fad59d4f7a5f1">FlightPlanner</a>
</li>
<li>FlightTime()
: <a class="el" href="class_player.html#afd2689166fa9cec1e154ef8c398b4a8a">Player</a>
, <a class="el" href="class_net_user.html#a9e4259cb6b064dd38e469365c1cd4fcb">NetUser</a>
</li>
<li>FloatLiteral
: <a class="el" href="class_token.html#abbf7bef64a18a034df1c021c09e7746caa67c783147fac9d939156a7d802740c7">Token</a>
</li>
<li>floor()
: <a class="el" href="classfix.html#a1518ed5b7b25a7e5b88bb33ee60bb15e">fix</a>
</li>
<li>FltDlg()
: <a class="el" href="class_flt_dlg.html#a570785d8d23bf6acd5376abb45f50419">FltDlg</a>
</li>
<li>FlushKeys()
: <a class="el" href="class_keyboard.html#aec27f1dada27b07cfa822ccab0cb65df">Keyboard</a>
</li>
<li>flying_start
: <a class="el" href="class_player.html#aa3f6cc92f9e3ddfbf50c9643b95897d9">Player</a>
, <a class="el" href="class_opt_dlg.html#a0919a550d2a315a4582f50dd49756781">OptDlg</a>
</li>
<li>FlyingStart()
: <a class="el" href="class_player.html#a1794d57c86566229e4c87f91795aa15f">Player</a>
</li>
<li>FM_ARCADE
: <a class="el" href="class_ship.html#a5553a6f2a2ec4652df6ee70286a6df6aa0ef92fe7b1f6a1810e0a953afb63ea3c">Ship</a>
</li>
<li>FM_RELAXED
: <a class="el" href="class_ship.html#a5553a6f2a2ec4652df6ee70286a6df6aa4d047d17caf77f457b194ac12e0ffae3">Ship</a>
</li>
<li>FM_STANDARD
: <a class="el" href="class_ship.html#a5553a6f2a2ec4652df6ee70286a6df6aaf0ace69ae18140d13582a28a99444eff">Ship</a>
</li>
<li>FMT
: <a class="el" href="struct_w_a_v_e___f_m_t.html#a6764bd94cc5fa95c17c5ed662ef67af0">WAVE_FMT</a>
</li>
<li>FMT_NONE
: <a class="el" href="struct_video_mode.html#abacec036dc043d062775f8c06276e13ca12b784a373f99f238ff358e5e3df9aa7">VideoMode</a>
</li>
<li>FMT_R5G5B5
: <a class="el" href="struct_video_mode.html#abacec036dc043d062775f8c06276e13caf618402d8d20c09c478ec915a68bc470">VideoMode</a>
</li>
<li>FMT_R5G6B5
: <a class="el" href="struct_video_mode.html#abacec036dc043d062775f8c06276e13ca912932cfd1eb9c11d94b74355f525b6c">VideoMode</a>
</li>
<li>FMT_R8G8B8
: <a class="el" href="struct_video_mode.html#abacec036dc043d062775f8c06276e13ca50ee4e4a6f2ec719917245ba74a013da">VideoMode</a>
</li>
<li>FMT_X8R8G8B8
: <a class="el" href="struct_video_mode.html#abacec036dc043d062775f8c06276e13ca1432ff0b4408397713e006a3c364430c">VideoMode</a>
</li>
<li>fname
: <a class="el" href="struct_texture_map.html#aaa949bfa158bdcbaec2efb118a3bab67">TextureMap</a>
</li>
<li>fNPDeltaX
: <a class="el" href="structtag_track_i_r_data.html#a796f5c8251f8056ed59d21fc8fd73944">tagTrackIRData</a>
</li>
<li>fNPDeltaY
: <a class="el" href="structtag_track_i_r_data.html#a8b8874967d6a3253dbc164036ac7571a">tagTrackIRData</a>
</li>
<li>fNPDeltaZ
: <a class="el" href="structtag_track_i_r_data.html#ad0f70e77a4d640337d5359012f9427f6">tagTrackIRData</a>
</li>
<li>fNPPitch
: <a class="el" href="structtag_track_i_r_data.html#afcac3f153bb1c356f1fa7300dbfb8bff">tagTrackIRData</a>
</li>
<li>fNPRawX
: <a class="el" href="structtag_track_i_r_data.html#ae57a37f2a865cae0aceecfc19298b9ce">tagTrackIRData</a>
</li>
<li>fNPRawY
: <a class="el" href="structtag_track_i_r_data.html#a3a5f202ddc7b164ee08b04065cad2449">tagTrackIRData</a>
</li>
<li>fNPRawZ
: <a class="el" href="structtag_track_i_r_data.html#a321b6a80b0b63df6abf0dc3dfa38fe76">tagTrackIRData</a>
</li>
<li>fNPRoll
: <a class="el" href="structtag_track_i_r_data.html#aec0be1eb919c8e850b2fdeeb9504d7e2">tagTrackIRData</a>
</li>
<li>fNPSmoothX
: <a class="el" href="structtag_track_i_r_data.html#a5be368dd6bdaeb0d27d9e89fce0114cd">tagTrackIRData</a>
</li>
<li>fNPSmoothY
: <a class="el" href="structtag_track_i_r_data.html#a41b8ccbd6068e022d94252fa88b89bd4">tagTrackIRData</a>
</li>
<li>fNPSmoothZ
: <a class="el" href="structtag_track_i_r_data.html#aeccefe149088aa508f7ec02817556f18">tagTrackIRData</a>
</li>
<li>fNPX
: <a class="el" href="structtag_track_i_r_data.html#ad8fc19fcdf2e49088e136b2937b81d7f">tagTrackIRData</a>
</li>
<li>fNPY
: <a class="el" href="structtag_track_i_r_data.html#aec77eab55ab98317d87119cf5cbf66dd">tagTrackIRData</a>
</li>
<li>fNPYaw
: <a class="el" href="structtag_track_i_r_data.html#aacbd53261afd8411be9f7fd763d00618">tagTrackIRData</a>
</li>
<li>fNPZ
: <a class="el" href="structtag_track_i_r_data.html#a00934cc1f9b41053309c8db069299d0c">tagTrackIRData</a>
</li>
<li>fnrm
: <a class="el" href="struct_triangle2.html#a2043ca4ee4db504d34c592730e708072">Triangle2</a>
</li>
<li>focus
: <a class="el" href="class_event_dispatch.html#a61b2ed483f2a96a77a8c01da6d81b294">EventDispatch</a>
, <a class="el" href="class_active_window.html#ac77e67801600056be42e1173d8e62d4c">ActiveWindow</a>
</li>
<li>FOG
: <a class="el" href="class_weather.html#a9541d76535d639f2099122193bbd054ca887a27f5fe570bab2e088e47db740461">Weather</a>
</li>
<li>FOG_COLOR
: <a class="el" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9ad4bf22671a842645b5cd6d2fa24cb8c6">Video</a>
</li>
<li>fog_color
: <a class="el" href="class_terrain_region.html#a4065b8e456a380e2700f28f012d6566d">TerrainRegion</a>
</li>
<li>FOG_DENSITY
: <a class="el" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9a06b98ef0e0a0ea6f75c07c312cd27507">Video</a>
</li>
<li>fog_density
: <a class="el" href="class_terrain_region.html#a99b65df2d049ee3a2bbee98ad6e835e5">TerrainRegion</a>
</li>
<li>FOG_ENABLE
: <a class="el" href="class_video.html#a6714be092b4fd2a23735f8e5325f52b9adff6f9efb1d3c44099bdd6c379c785a1">Video</a>
</li>
<li>fog_fade
: <a class="el" href="class_terrain.html#aeb7f553c7ac2be7ea4cc9e4caca2e07b">Terrain</a>
</li>
<li>fog_loc
: <a class="el" href="class_ship_solid.html#aee03105d7da0b01293ad47fe2db66220">ShipSolid</a>
</li>
<li>fog_scale
: <a class="el" href="class_terrain_region.html#af1753440067703a6f6f341b8f82a86ef">TerrainRegion</a>
</li>
<li>FogColor()
: <a class="el" href="class_terrain_region.html#a3d5b73132615deb41bd204a099cce3e0">TerrainRegion</a>
</li>
<li>FogDensity()
: <a class="el" href="class_terrain_region.html#aaedebb8826beb26c7d1ff40fc884d4ee">TerrainRegion</a>
</li>
<li>FogFade()
: <a class="el" href="class_terrain.html#ad90fb8b150b7f08935498a1e1f9ff6b2">Terrain</a>
</li>
<li>FogScale()
: <a class="el" href="class_terrain_region.html#ad328d75b14663702ccce063e4727d959">TerrainRegion</a>
</li>
<li>font
: <a class="el" href="class_win_def.html#ab08f39f782ac59f2c097481140ed7674">WinDef</a>
, <a class="el" href="class_window.html#aeef1ff8e7151f788ba18a4b6210f8f51">Window</a>
, <a class="el" href="struct_h_u_d_text.html#a69d771736914e671b5c85ef644833a0c">HUDText</a>
, <a class="el" href="struct_font_item.html#a4c52216cbdd2f72089db870f002e8178">FontItem</a>
</li>
<li>Font()
: <a class="el" href="class_font.html#af92b0e56530bf89cf5c9f9cb858fb28d">Font</a>
</li>
<li>font
: <a class="el" href="class_tactical_view.html#a33fb2d31b82d7c0a8eeb41cdcabccd82">TacticalView</a>
</li>
<li>Font()
: <a class="el" href="class_font.html#a4e6a119206f505522100221c1fafde45">Font</a>
</li>
<li>font
: <a class="el" href="class_display_element.html#acd3321b2fb8f46ec521141363b52e22f">DisplayElement</a>
, <a class="el" href="class_radio_view.html#a224a9c8b630504180c3e6ce33e8c7aef">RadioView</a>
, <a class="el" href="class_quantum_view.html#aa79c838189ead6a2993e870ba22b327d">QuantumView</a>
, <a class="el" href="class_map_view.html#a0b10b120b031014f94b3894a2c137642">MapView</a>
</li>
<li>FONT_ALL_CAPS
: <a class="el" href="class_font.html#a1116e8074b385e4c6843fe01c2723ff3ada3271fbc19724fc8c772be596957cd9">Font</a>
</li>
<li>FONT_FIXED_PITCH
: <a class="el" href="class_font.html#a1116e8074b385e4c6843fe01c2723ff3acd6df914b5ba90f6847f186a8a43049e">Font</a>
</li>
<li>FONT_NO_KERN
: <a class="el" href="class_font.html#a1116e8074b385e4c6843fe01c2723ff3a9c366db52f74c9fe6a6098399d6918ff">Font</a>
</li>
<li>FORCE
: <a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa72c9c4add758b23daa2807223ea7d174">CombatGroup</a>
</li>
<li>FORCOM
: <a class="el" href="class_combat_event.html#ac4f3840b0bebb227efb5eec495c4d7a7ac6f5e8073c6fa816e3d31b264d9011f9">CombatEvent</a>
</li>
<li>FORE
: <a class="el" href="class_thruster.html#ab8e10c9cd2d6c747ec8f556c761f3e01ae0520f09d09576f2df023f672fdcb56e">Thruster</a>
</li>
<li>fore_color
: <a class="el" href="class_win_def.html#ac4ff84b28a0bf20c386924d25c097cde">WinDef</a>
, <a class="el" href="class_active_window.html#a77d8a16a2eead82d93b698bee80bc2cd">ActiveWindow</a>
</li>
<li>Foreground()
: <a class="el" href="class_scene.html#a4f42b24277a2d46dc1de96fbade49350">Scene</a>
</li>
<li>foreground
: <a class="el" href="class_graphic.html#a2db5a56ccc5ada1ec173e0e9ae43c967">Graphic</a>
, <a class="el" href="class_scene.html#a927fab95e1a6408d73e37c4ae8b45491">Scene</a>
</li>
<li>form
: <a class="el" href="class_active_window.html#af6227d3ff6b3390ee7108b02cecd64c3">ActiveWindow</a>
</li>
<li>FORM_UP
: <a class="el" href="class_radio_message.html#ad12d7f6b9297753a216da6d05eecfd25a94f470c040ff9ea3cda583698b0f23a5">RadioMessage</a>
</li>
<li>form_up
: <a class="el" href="class_fighter_a_i.html#a1783357c1d296fdbf59b7b4ea9890a4e">FighterAI</a>
</li>
<li>format
: <a class="el" href="struct_video_mode.html#a9ae53769f37c1e601400e4dc16f47349">VideoMode</a>
, <a class="el" href="struct_video_d_x9_display_mode.html#a47588f81852b8248ab559079b2a01fe1">VideoDX9DisplayMode</a>
</li>
<li>Format
: <a class="el" href="struct_video_mode.html#abacec036dc043d062775f8c06276e13c">VideoMode</a>
</li>
<li>format
: <a class="el" href="struct_d3_d_x_image.html#a07b3cde2d1206928225662bbca7ae5bd">D3DXImage</a>
</li>
<li>FormatInstruction()
: <a class="el" href="class_h_u_d_view.html#ad775897dd971f3ddb5b443a91b2891a9">HUDView</a>
</li>
<li>Formation()
: <a class="el" href="class_instruction.html#a2d9c12f3a53d7fc5af87c8dfeb374572">Instruction</a>
</li>
<li>FORMATION
: <a class="el" href="class_instruction.html#a4560c840807f28dbc055eaeed7969ff6">Instruction</a>
</li>
<li>formation
: <a class="el" href="class_instruction.html#a266cb87ff791c4d9975fcfa2d16f5e04">Instruction</a>
</li>
<li>formation_delta
: <a class="el" href="class_ship_a_i.html#a5b712bfe2a73dbbe1ded5cc1aebc549e">ShipAI</a>
</li>
<li>formation_menu
: <a class="el" href="class_map_view.html#aaf550702d77241fffe84a434268bd77e">MapView</a>
</li>
<li>FormationName()
: <a class="el" href="class_instruction.html#a2f62e50dacb47d0dba99b4974a99ec2d">Instruction</a>
</li>
<li>Formatted()
: <a class="el" href="class_color_index.html#a164ac3d4dae3329d0ebce11b4f13c73a">ColorIndex</a>
, <a class="el" href="class_color.html#a44a9b9569586f5c541115c26d2b4716a">Color</a>
, <a class="el" href="class_color_value.html#a2a425f77a17622bdf1ca3db9deddb45b">ColorValue</a>
</li>
<li>FormattedBlend()
: <a class="el" href="class_color.html#a9d89232efb28a12b6767f4aab070c8ba">Color</a>
</li>
<li>FormDef()
: <a class="el" href="class_form_def.html#a69e50572371b7f96e216400362f5ad4f">FormDef</a>
, <a class="el" href="class_win_def.html#aa3aa85d6f2dbc0b8ce92be558b50f46e">WinDef</a>
</li>
<li>FormWindow()
: <a class="el" href="class_form_window.html#a95037bef5b7ed4d3e1308777850f737c">FormWindow</a>
</li>
<li>forth()
: <a class="el" href="class_dictionary_iter.html#a6240a43d9d54c43383cbc2d82f192064">DictionaryIter&lt; T &gt;</a>
</li>
<li>FOX_1
: <a class="el" href="class_radio_message.html#ad12d7f6b9297753a216da6d05eecfd25aa98589dc61909c22725f7d7863a0a1bd">RadioMessage</a>
</li>
<li>FOX_2
: <a class="el" href="class_radio_message.html#ad12d7f6b9297753a216da6d05eecfd25ab91cb370cbaf7af0a6126a61e71b463b">RadioMessage</a>
</li>
<li>FOX_3
: <a class="el" href="class_radio_message.html#ad12d7f6b9297753a216da6d05eecfd25abf95c13f2d38e25ecba557d73267d859">RadioMessage</a>
</li>
<li>fp
: <a class="el" href="struct_png_i_o_struct.html#aeb37c55d6d62735219e6c55e338b0a1e">PngIOStruct</a>
</li>
<li>fraction()
: <a class="el" href="classfix.html#a10b4665704a1dec895f6e83c51401128">fix</a>
</li>
<li>FractionalValue()
: <a class="el" href="class_slider.html#ad053a4fe17f17b45366fb948aa251994">Slider</a>
</li>
<li>FractMask
: <a class="el" href="classfix.html#a21ecde30e970c757fcaf5ba08ad90b9da5a9a739bef752264a76dc49ea04d209c">fix</a>
</li>
<li>Frame()
: <a class="el" href="class_sprite.html#ab1526e2394284892dd361f2627087986">Sprite</a>
, <a class="el" href="class_game.html#ae6e2f4be1af7243aa7eb8ad615eb3e06">Game</a>
</li>
<li>frame
: <a class="el" href="class_particles.html#a26609645533820c12569c680915ae7da">Particles</a>
</li>
<li>frame_count
: <a class="el" href="class_game.html#a1cd0028e4f72da2d1f5e33b5ec4a64db">Game</a>
</li>
<li>frame_count0
: <a class="el" href="class_game.html#a9c4e238f3b526a67b2ca9b5814f9cfa1">Game</a>
</li>
<li>frame_index
: <a class="el" href="class_sprite.html#a69493fa000d41add8b8c1eb604277ddc">Sprite</a>
</li>
<li>frame_number
: <a class="el" href="class_game.html#aa71366c11a31162268bb20a09b606da7">Game</a>
</li>
<li>frame_rate
: <a class="el" href="class_game.html#acb58074c00d1ecfc7ba77219a8e07d47">Game</a>
</li>
<li>frame_signature
: <a class="el" href="class_track_i_r.html#aaebd0a5d9ca89b22a9ed45fa08653fe5">TrackIR</a>
</li>
<li>frame_time
: <a class="el" href="class_game.html#a06a2550fd170f8f64bd03401f4437124">Game</a>
, <a class="el" href="class_sprite.html#af3d6d7b29ef7f9b9c615bdb416e1d1e0">Sprite</a>
</li>
<li>frame_time0
: <a class="el" href="class_game.html#ac7fc897c7a3460b5ef2d6e1c3ebd3570">Game</a>
</li>
<li>FrameNumber()
: <a class="el" href="class_tex_cache_d_x9.html#aa5bcb4b0867e0c7f4a5e64cdf3a622d7">TexCacheDX9</a>
</li>
<li>FrameRate()
: <a class="el" href="class_game.html#ad57804ee1ce563f564fe410d9098bb1d">Game</a>
, <a class="el" href="class_sprite.html#af0e9c73bcaab7b7ef8effd165653cc71">Sprite</a>
, <a class="el" href="class_game_screen.html#a6a9e502395092a76b85ecfc01f072edd">GameScreen</a>
</li>
<li>frames
: <a class="el" href="class_sprite.html#a10e38f09575ff104b7b6bc0062760b6c">Sprite</a>
</li>
<li>FrameTime()
: <a class="el" href="class_game.html#ab5b2d0ac9efee1e7576ecd4cc8d105f3">Game</a>
</li>
<li>fread()
: <a class="el" href="class_data_loader.html#abbeb6e4ac6d94ea5025e61debaf16e3e">DataLoader</a>
</li>
<li>fRed()
: <a class="el" href="class_color_index.html#a411c2d718479489e4843faa0ed7b5311">ColorIndex</a>
, <a class="el" href="class_color.html#a2a90c01bf35893a4932b33efeafba5b4">Color</a>
</li>
<li>FREE
: <a class="el" href="class_sound.html#a21341d999dda81a7e8e121d16759e827a28eaca2a95143581b23241e8c43d5017">Sound</a>
</li>
<li>FREIGHT
: <a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa37697a964bad3a13eacf414d3efca6d3">CombatGroup</a>
</li>
<li>FREIGHTER
: <a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a3f4241f828f8fb02dcc1f81c6284a4bc">Ship</a>
</li>
<li>friendly_fire_level
: <a class="el" href="class_ship.html#acceba03bce72bc1003ff72cd3ad35342">Ship</a>
</li>
<li>friendly_fire_time
: <a class="el" href="class_ship.html#a66f686af1177ba7989929a670eb5b01e">Ship</a>
</li>
<li>FriendlyFire()
: <a class="el" href="class_player.html#a1ffaf763c4095273a1bd54af1edbce2c">Player</a>
</li>
<li>FRIGATE
: <a class="el" href="class_ship.html#a71fbded084bb90d16f77d87b7eae5824a4d9e7b8dab02d2b919ed24406d8a0da6">Ship</a>
</li>
<li>front
: <a class="el" href="class_drive_sprite.html#a37f3eea1c6ae61c078fe107d5b6376a2">DriveSprite</a>
</li>
<li>frustum_planes
: <a class="el" href="class_projector.html#a0682d7ef389d83b44dc9b7b88ddaa187">Projector</a>
</li>
<li>Fuel()
: <a class="el" href="class_mission_ship.html#ac4f91247b8f7d519295c8939a7b00d55">MissionShip</a>
</li>
<li>fuel
: <a class="el" href="class_mission_ship.html#a818ae8e708b42f8f87d37bda6e3ec8f7">MissionShip</a>
</li>
<li>fuel_ratio
: <a class="el" href="class_power_source.html#a5d547941ef76a9fc691296aec4c7c0d6">PowerSource</a>
</li>
<li>fullscreen_device
: <a class="el" href="class_video_settings.html#a62cee3429301da1fd4b72f3460540a54">VideoSettings</a>
</li>
<li>fullscreen_mode
: <a class="el" href="class_video_settings.html#af940528c92243fd8194ec09f3ad69eda">VideoSettings</a>
</li>
<li>FullStop()
: <a class="el" href="class_flight_comp.html#a338dee895b857a6f18c328b3b6bb51ad">FlightComp</a>
</li>
<li>func
: <a class="el" href="struct_a_w_map.html#adab5f98e8a30d73c569ede3ee0a92453">AWMap</a>
</li>
<li>FUSION
: <a class="el" href="class_power_source.html#a0450af18dacd73d942ee423fe262626ead6ff6d59a957cfba4b85d719ef0cebd6">PowerSource</a>
, <a class="el" href="class_drive.html#ad78b81f5400c9179e7dec4e7c226cc33a4f38b02fccb9bd35505cbe6b1d792d75">Drive</a>
</li>
<li>FVF
: <a class="el" href="struct_video_d_x9_luminous_vertex.html#aad864ee4f48b22b161687f39e74bbdc9">VideoDX9LuminousVertex</a>
, <a class="el" href="struct_video_d_x9_line_vertex.html#a84d1c27860408c727401bcdd3cf0ecba">VideoDX9LineVertex</a>
, <a class="el" href="struct_video_d_x9_normal_vertex.html#a7b8b83b61039d9d372ddfdd3cc8c3c99">VideoDX9NormalVertex</a>
, <a class="el" href="struct_video_d_x9_detail_vertex.html#ac56b34ce6838f852de0fccce2a504e95">VideoDX9DetailVertex</a>
, <a class="el" href="struct_video_d_x9_solid_vertex.html#a27eef96d6ae1459238fa21c5f4858a63">VideoDX9SolidVertex</a>
, <a class="el" href="struct_video_d_x9_screen_vertex.html#a604267bd261855a7f54897b0a9c1674b">VideoDX9ScreenVertex</a>
</li>
<li>FWD_CONTROL_CTR
: <a class="el" href="class_combat_group.html#a730d1ace5ed97f3a6b1bacaeb710e31aa1d7245b20dc0c48222590135d2a9edaf">CombatGroup</a>
</li>
</ul>
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</div><!-- doc-content -->
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    <li class="footer">Generated on Tue Jun 5 2012 20:48:16 for Starshatter_Open by
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